Educational robotics is becoming a new and necessary element for new generations to get to know. Using robotics in education implies the design and construction of a robot (a robot being a machine controlled by a computer and programmed to move, manipulate objects, and carry out various given tasks through interaction with its surroundings). Educational robotics covers interdisciplinary themes such as: electronics, computing, mechanics and physics, among others.
Educational robotics is useful in developing productive, creative, digital and communicative abilities; it becomes a motor for innovation by producing change in people, in ideas and attitudes, in relationships, and in ways of acting and thinking of both students and educators.
Educational robotics looks to awaken students’ interest by transforming traditional subjects (maths, physics, computing) into more attractive and comprehensive ones. This is done through the creation of favourable learning environments which recreate the problems of the world around the students.
Through a powerful resource, as is the methodology of LEGO Education, we help our students become good learners.
Our methodology is based on the 4Cs: Connect, Construct, Contemplate and Continue, with the objective that the principle of ‘learning by doing’ be practiced in each class.
CONNECT: The first stage of the class is CONTEXTUALISATION. In the CONNECT phase, a connection is established between the student’s current knowledge base and their new learning objectives. A practical activity is given with the option of solving problems related to the real world.
CONSTRUCT: In the CONSTRUCT phase, students construct models relating to the challenge presented in the previous stage. The building activity provides an environment suited to the mediation process carried out by the facilitator. This may involve the management of conflict, listening to and helping to evaluate ideas, opinions and suggestions, and providing instructions regarding rational and efficient use of the technology.
CONTEMPLATE: In the CONTEMPLATE phase, students reflect on how things work by observing, analysing, experimenting and correcting. This process leads to the validation of the projects.
CONTINUE: In the CONTINUE phase, students learn to channel their natural desire to learn and understand things. A new challenge is presented, closely related with the current topic, and the students are guided through a ‘learning spiral’ where the recently acquired skills are perfected and then applied to new challenges, consolidating their skills.
By completing this course, participants will be able to:
- Learn the working of various LEGO programming languages
- Know how to develop learning in a fun way
- Know how to adapt students´ learning to the current production processes, where automation plays a very important role
- Develop and improve team work skills, allowing people to socialize
- Know how to create activities that allow the given challenges to be solved through games
- Develop competencies such as intellectual effort, increased knowledge of information technology and technological fluidity
- Increase confidence in the handling of technical concepts and problems
- Encourage experimentation, where making mistakes is part of the learning and discovery process
- Foster creativity and innovation through challenges presented as games
- Know how to establish connections between provable scientific facts