STEAM: The New Way of Teaching and Learning

Description

This course is designed to enhance the STEAM curriculum by introducing innovative activities that engage students and promote active learning. Participants will explore a wide range of teaching resources and techniques to enrich their classroom environments while developing the skills needed to inspire and motivate students in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education.

The course emphasizes integrating local communities and organizations into the STEAM learning experience, fostering collaboration and real-world connections that make lessons more impactful and relevant.

Ideal for educators already teaching STEAM subjects, this course will help them further enhance their lessons with creative approaches and fresh ideas. It is also well-suited for beginners looking to implement STEAM education in their schools, providing adaptable strategies and practical insights for successfully launching a STEAM curriculum.

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On completion of this course participants will be able to:

  • Verify and develop their pedagogical and communication skills.
  • Improve the perspectives and development opportunities of each student.
  • Give possibility to attract students more by presenting topic in a more interesting and appealing way.
  • Increase motivation for professional development.
  • Reach even the most demanding students in an easier way.
  • Manage feelings and conflicts by focusing on solutions.
  • Cooperate with teachers as well as with students and parents.
  • Promote group work and long-term projects to provoke changes which will allow to take off unnecessary burden off the shoulders of the educational staff and exert greater impact on the learning process and more satisfying and stimulating climate of coexistence in the school context.

Our approach is based on the principle of learning by doing. Throughout the course, participants will engage in experiential activities, develop their own green-themed STEAM projects, and collaborate in interdisciplinary teams. Sessions combine theory, workshops, digital tool exploration, and outdoor learning moments tied to local environmental contexts.

Participants will be equipped to:

  • Implement project-based and inquiry-based learning techniques
  • Create educational activities that connect STEAM subjects to everyday life and global challenges
  • Integrate digital storytelling, visual communication, and basic coding into their lessons
  • Promote student autonomy and active participation
  • Design future-oriented learning environments that prepare students for real-world problem solving
  • Use educational technology not just for consumption, but for creativity and collaboration

NEXT COURSES

Confirmed dates

Our Pricing

100% funded by the Erasmus+

400 person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Coffee break.
  • Training Certificate.
  • Europass Certificate.
  • Admin & organizational costs.
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