This course is designed to enhance the STEAM curriculum by introducing innovative activities that engage students and promote active learning. Participants will explore a wide range of teaching resources and techniques to enrich their classroom environments while developing the skills needed to inspire and motivate students in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education.
The course emphasizes integrating local communities and organizations into the STEAM learning experience, fostering collaboration and real-world connections that make lessons more impactful and relevant.
Ideal for educators already teaching STEAM subjects, this course will help them further enhance their lessons with creative approaches and fresh ideas. It is also well-suited for beginners looking to implement STEAM education in their schools, providing adaptable strategies and practical insights for successfully launching a STEAM curriculum.
On completion of this course participants will be able to:
The motto of this course is “Learning by Doing”.
We will make a tour through all the fields forming STEAM education and we will develop several multidisciplinary projects in relation to specific fields.
At the end of the course, participants will have created their own STEAM project based on a curricular subject and using the necessary programming tools and/or game.
The skills acquired by the participants can be useful for:
100% funded by the Erasmus+
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