STEAM: The New Way of Teaching and Learning

Description

This course is designed to enhance the STEAM curriculum by introducing innovative activities that engage students and promote active learning. Participants will explore a wide range of teaching resources and techniques to enrich their classroom environments while developing the skills needed to inspire and motivate students in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education.

The course emphasizes integrating local communities and organizations into the STEAM learning experience, fostering collaboration and real-world connections that make lessons more impactful and relevant.

Ideal for educators already teaching STEAM subjects, this course will help them further enhance their lessons with creative approaches and fresh ideas. It is also well-suited for beginners looking to implement STEAM education in their schools, providing adaptable strategies and practical insights for successfully launching a STEAM curriculum.

Register here   Request info about our courses

On completion of this course participants will be able to:

  • Verify and develop their pedagogical and communication skills.
  • Improve the perspectives and development opportunities of each student.
  • Give possibility to attract students more by presenting topic in a more interesting and appealing way.
  • Increase motivation for professional development.
  • Reach even the most demanding students in an easier way.
  • Manage feelings and conflicts by focusing on solutions.
  • Cooperate with teachers as well as with students and parents.
  • Promote group work and long-term projects to provoke changes which will allow to take off unnecessary burden off the shoulders of the educational staff and exert greater impact on the learning process and more satisfying and stimulating climate of coexistence in the school context.

The motto of this course is “Learning by Doing”.

We will make a tour through all the fields forming STEAM education and we will develop several multidisciplinary projects in relation to specific fields.

At the end of the course, participants will have created their own STEAM project based on a curricular subject and using the necessary programming tools and/or game.

The skills acquired by the participants can be useful for:

  • Promoting the use of programmes to create stories, games and activities in an intuitive way.
  • Providing students with knowledge that will help them later during their careers.
  • Designing a modern classroom that meets present and future needs.
  • Enhancing students’ critical and transversal thinking, achieving a meaningful learning that will enable them to solve problems inside and outside the classroom.
  • Educating more competitive citizens for the present and the future in an organic way, enhancing their interest towards STEAM fields.
  • Making students participate in their own education, turning them into active participants in their learning, leaving behind the old passive methodologies based on listening, reading and learning by heart.
  • Providing a wider vision on new technologies and ICT, turning students into creators, not mere consumers.
  • Assisting in the research of new ICT educational tools, even in their invention.

NEXT COURSES

Confirmed dates

Our Pricing

100% funded by the Erasmus+

400 person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Coffee break.
  • Training Certificate.
  • Europass Certificate.
  • Admin & organizational costs.
Register here

We want to read you

Reach out to us using our contact form and we will get back to you shortly.

Looks good!
Please enter your first name.
Looks good!
Please provide a valid email address.
Looks good!
Please select a country.
Looks good!
Please select a phone prefix.
Looks good!
Please provide a valid phone number.

If you want specific information about a course, please fill in the following information:

Please select a course.
Please select a destination.
Please select a date.
Looks good!
Please enter your messsage.
Please check to accept terms and conditions.

* These fields are required.