Computing is a creative human activity that engenders innovation and promotes exploration among students. It can change the way children think, what they learn, and how they interact with peers and adults.
Unfortunately, most children use computers only occasionally at school ━ and usually only when their teachers want to add variety or rewards to the curriculum. Unfortunate children use mostly drill-and- practice software, their teachers stating that their goal for using computers is to increase basic skills rather than develop problem-solving or creative skills (Becker 1990, Hickey 1993).
By completing this course, participants will be able to:
The methodology used is “learning by doing”, a hands-on approach based on research activities.
Therefore, the course has a very practical approach. Each of the participants will have the possibility of creating a game of their own so as to practise Scratch and App Inventor features and be able to pass this knowledge on to their students. Participants will be briefly introduced with a theoretical overview, combined with practice, on programming without code by means of using blocks.
Participants will get a critical overview of the different kind of tools that might be used regarding the learning objectives in each context; they will be able to choose the best tools according to the educational circumstances.
The skills acquired by the participants during the course can be used to:
100% funded by the Erasmus+
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