This 5-day training course is tailored for international primary and secondary teachers, aiming to deepen their understanding and practical application of game-based learning (GBL) and gamification within the classroom. Through a structured yet dynamic approach, the course offers an extensive exploration of these innovative teaching methodologies, equipping participants with practical strategies to seamlessly integrate games and gamification techniques into their daily teaching practices. Educators will actively engage in hands-on activities, collaborative workshops, and reflective discussions, fostering the development of essential tools and techniques to create stimulating, motivating, and highly effective learning environments that enhance student engagement and achievement.A 5-day course for educators to integrate game-based learning (GBL) and gamification into teaching practices.
Provides hands-on activities, theoretical insights, and practical applications.
Focuses on increasing student engagement, motivation, and learning outcomes.
Understand the Principles of Game-Based Learning (GBL) and Gamification:
Develop Skills to Integrate GBL and Gamification in Teaching:
Promote Active Learning and Student Engagement:
Evaluate the Impact of GBL and Gamification:
Encourage Collaborative Learning and Peer Exchange:
Interactive workshops, discussions, and case studies.
Hands-on activities to design and test GBL strategies.
Peer collaboration, reflection, and feedback sessions.
Role-play and simulation exercises.
Digital tool demonstrations and applications.
By the end of the training, participants will:
Increased understanding of GBL principles and applications.
Enhanced skills in designing and implementing gamified learning.
Practical strategies for engaging students using games.
Ability to assess the impact of GBL and gather student feedback.
A collaborative network of educators for continued learning.
Game design elements: storytelling, rules, challenges, feedback.
Case studies on effective GBL integration.
Use of gamification tools (e.g., Kahoot!, Classcraft, Quizizz).
Designing and adapting lessons with game mechanics.
Evaluating student engagement and learning through gamification.
100% funded by the Erasmus+
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