STEAM: The New Way of Teaching and Learning

Description

In an increasingly technical and specialized world, the need of a scientific and technologically literate citizenship has never been greater.  Understanding the principles underlying scientific and technological knowledge and the practices and processes related to it is crucial to critical thinking and active collaboration in the problems of today’s society. Nevertheless, numerous reports warn about the incapacity of the educational system to offer quality scientific and technological education able to respond to such demands. (European Commission, 2015; OECD, 2005, 2006; Osborne y Dillon, 2008;UNESCO, 2008).

As a result, the European Union elaborates the report «Science education for a responsible citizenship» (UE, 2015) emphasising the need to teach sciences from a multidisciplinary STEM approach (Science, Technology, Engineering and Mathematics) that can contribute to our understanding and knowledge of problem solving as well as to guarantee equal opportunities for all students to excel at science learning.

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On completion of this course participants will be able to:

  • Verify and develop their pedagogical and communication skills.
  • Improve the perspectives and development opportunities of each student.
  • Give possibility to attract students more by presenting topic in a more interesting and appealing way.
  • Increase motivation for professional development.
  • Reach even the most demanding students in an easier way.
  • Manage feelings and conflicts by focusing on solutions.
  • Cooperate with teachers as well as with students and parents.
  • Promote group work and long-term projects to provoke changes which will allow to take off unnecessary burden off the shoulders of the educational staff and exert greater impact on the learning process and more satisfying and stimulating climate of coexistence in the school context.

The motto of this course is “Learning by Doing”.

We will make a tour through all the fields forming STEAM education and we will develop several multidisciplinary projects in relation to specific fields.

At the end of the course, participants will have created their own STEAM project based on a curricular subject and using the necessary programming tools and/or game.

The skills acquired by the participants can be useful for:

  • Promoting the use of programmes to create stories, games and activities in an intuitive way.
  • Providing students with knowledge that will help them later during their careers.
  • Designing a modern classroom that meets present and future needs.
  • Enhancing students’ critical and transversal thinking, achieving a meaningful learning that will enable them to solve problems inside and outside the classroom.
  • Educating more competitive citizens for the present and the future in an organic way, enhancing their interest towards STEAM fields.
  • Making students participate in their own education, turning them into active participants in their learning, leaving behind the old passive methodologies based on listening, reading and learning by heart.
  • Providing a wider vision on new technologies and ICT, turning students into creators, not mere consumers.
  • Assisting in the research of new ICT educational tools, even in their invention.

NEXT COURSES

Confirmed dates

Our Pricing

100% funded by the Erasmus+

400 person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Coffee break.
  • Training Certificate.
  • Europass Certificate.
  • Admin & organizational costs.
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